I want to toss up a few links that I’ve found particularly interesting/helpful over the past couple of months. I’ll begin with a way to read, move to a review of the newest tool for electronic education, and conclude with an article concerning the commercialization of the core platforms electronic resources are accessed from.
We’ve all heard of data-mining; the FBI has been doing it, the NSA has been caught doing it, and corporations are well known for it. Citizens are getting increasingly upset that their personal information is scaped together without their consent, and for good reasons.
What if those citizens used data-mining principles to prepare and filter their reading? Donal Latumahina has eight processes that you can use to get the most out of the books that you’re reading, processes that are guided by the objective to get the greatest possible amount of useful information from the text. It’s amazing what happens when you objectively structure your reading, rather than just letting yourself be carried along by it.
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Some time ago a friend and I got talking about the One Laptop Per Child (OLPC) program, and I haven’t gotten it off my mind since. The OLPC program aims to deliver sturdy, low-power, low-cost laptops to children under the age of 12 in developing countries. The visionary of the program, Nicholas Negroponte, wants to introduce these laptops into second-world, rather than third-world, countries. The difference? Second-world countries face poverty and a host of ills, but possess the resources to purchase these notebooks, to feed their people (at some level), and build roads. The OLPC program is not currently aimed at absolutely poverty-stricken nations – those nations have other, more pressing, concerns, and their resources can be allocated to more effectively than by providing affordable laptop computers for children.
The computers are incredibly simple, providing basic computing. What’s important is that they are almost entirely open-source; kids can take them apart and learn about every element of the computers through trial and error. They’re rugged enough (both physically and code-wise) that kids can put them through hell and they’ll keep on going. While the laptops can be charged by plugging the computers into electrical outlets, they can also be powered by converting physical action to electricity – ride a bike attached to the thing and you’ll be able to charge it. The initial roll-out doesn’t have this, but it’s in the overall specs of the project.
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